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Dragon Shaman - reveres Red Dragons for their ability to appraise items and accumulate great hoards

Description:

Dragon Shaman – Level 1

  • Alignment: Lawful Evil
  • Height: 4’3”
  • Weight: 210 lbs.
  • Hit Die: d10
  • Size: Medium
  • Sex: Male
  • Deity: Red Dragons

Ability Scores:

Stat Score Modifier
STR 16 (+3)
DEX 11 (+0)
CON 16 (14+2) (+3)
INT 14 (+2)
WIS 11 (+0)
CHA 13 (15-2) (+1)
  • Hit Points: 13
  • Base Speed: 20 ft
  • Initiative Modifier: +0
  • Grapple Modifier: +3

Saving Throws:

Target Save Base Ability Mod Other Mod
Fortitude 5 2 3 -
Reflex 0 0 0 -
Will 2 2 0 -
  • +2 vs. Poison
  • +2 vs. Spell Effects

Armor Class:

Total Base Armor Shield Dex Size Natural Deflect Misc
14 10 3 1 0 - - - -
  • Touch AC: 10
  • Flat Footed AC: 13
Armor AC Bonus Max Dex Check Penalty Weight
Studded Leather Armor +3 +5 -1 20 lb
Light Wooden Shield +1 - -1 5 lb

Attack:

Base Attack Bonus: 0

Weapon Attack Bonus Damage Critical Range Type Ammo
Dwarven Waraxe +3 1d10+3 20/x3 Melee S -

Class Features:

  • Shamanic Invocation (Dragon Magic pg.14) – Instead of learning a new Draconic Aura at 5th level, the Shaman learns one of the Least Draconic Invocations (pg.78). There is no arcane spell failure chance, but the caster level of the spell is your Dragon Shaman level minus 4.
  • Draconic Aura (PHB2 pg.13) – Gain the ability to project a draconic aura. Only one aura can be projected at a time and affects all allies within 30 ft. radius. Current known auras: 3. Current Aura level: +1.
    • Power – Bonus to damage rolls equal to aura level (+1)
    • Senses – Bonus to Initiative, Listen checks, and Spot checks equal to aura level (+1)
    • Toughness – DR 1/magic equal to aura level (DR 1/magic)
  • Simple Weapon Proficiency
  • Light and Medium Armor Proficiency
  • Shield Proficiency (except tower shields) (All other class information can be found in PHB2 pg.11)

Racial Features:

  • Darkvision 60 feet
  • Stonecunning: +2 bonus to Search checks on stonework. Search checks can be made against stonework if the dwarf passes something unusual (including something disguised as stone) within 10 feet even if not actively searching. Can search for stonework traps as a rogue can. Can intuit depth underground.
  • Stability: +4 bonus vs. bull rush or trip attacks when standing on the ground.
  • Weapon Familiarity: Dwarven Waraxes and Dwarven Urgoshes are treated as martial weapons instead of exotic.
  • +2 bonus on Appraise and Craft checks when working with metal or stone
  • +4 size AC bonus vs. Giants
  • +1 Attack bonus vs. Orcs

Feats:

  • Level 1: Martial Weapon Proficiency – Proficient with all Martial class weapons

Languages Known:

  • Common – standard language
  • Dwarven – Dwarf racial language
  • Draconic – Dragon Shaman class language
Bio:

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The Silent Frontier Phoenix10k